Get it right, get it tight.

Get it right, get it tight.


So here are the rules: 

1. Teams

Each team shall have a minimum of two teammates and a maximum of five people. Teams may rotate who they see fit to play at their own discretion but may not switch out in the middle of a game. Teams who do not have at least two people to play per game will forfeit that game, thus having more than two people per team is beneficial.

2. Cup Formation

  • 10 cups per team.

  • Starting formation is a "tight triangle" formation (rims touching), pointing towards the opposing side. BPONG Racks are used to maintain formations.

  • The 10-cup triangle must be centered on the table and the back of the rack must be in line with the back edge of the table.

  • Cups must not be tilted or leaned against the surrounding cups.

3. Content of Cups

  • Beer is used in all cups. Cups shall be filled with beer. Each round each team will get three beers each, which will be emptied into your ten cups evenly.

  • Water cups will be provided to wash the ball between rounds. These water cups are not for consumption, and no person shall be required or encouraged to drink as a result of any part of the game.

  • All cups for your team will be returned to the commissioner every round to be used again for their next gay play. Meaning only your team will drink out of your cups for the night. New cups will be provided every week or if cups become damaged or unsanitary.

4. Playing the Game

  • Shooting & Table Sides

    • The team with first possession will get one (1) shot. Each team will get two (2) shots for each turn thereafter, one shot per team member, subject to any other rules within.

    • To determine who chooses shot vs. table side, if not otherwise dictated by tournament-specific rules, players may use any agreed-upon method, such as flipping a coin or playing “Rock, Paper, Scissors” to make that determination. If the players are unable to agree upon a method, then they shall use one game of “Rock, Paper, Scissors.”

  • Grabbing, Swatting, & Fingering

    • The ball in play may be grabbed or swatted after it has already made contact with a cup, but not while the ball is in the cup. You may not grab or swat before the ball has hit a cup except in the case of bounce shots, as permitted by the rules herein.

    • In the event of player interference prior to the ball making contact with a cup, (i.e., premature grabulation), a one-cup penalty will be imposed for the interference. The shooter who had his or her shot interfered with may choose the cup to be removed.

    • Balls may not be interfered with while inside of a cup, i.e., no fingering.

  • Bounce Shots

    • Players are allowed to shoot via bounce.

    • If a bounce shot is made, that cup will count for 2 cups.

    • The defensive team shall choose the second cup that is removed from the game.

    • Bounce shots may be swatted after the ball has made contact with the table at least once. Players may also catch bounce shots instead of swatting.

    • Any cups knocked over in an attempt to swat a bounce will count as made cups and will be pulled from the game.

    • Missed non-bounce shots that ricochet back off the table or any other object, after hitting a cup or rack, or any other object on the table will count as only 1 cup and not count as 2 cups.

    • Declared Bounce Shot Exception: If a player declares that s/he will be bouncing for every single shot s/he takes during a game before a game begins, bounces may not be swatted during that game. Bounce shots will only count as 1 cup for all players during that game.

  • Reformation

    • Cups must be reformed at 6, 3, and 1 cups remaining according to the diagram below.

    • Racks must be aligned to the center of the table. Racks must be aligned flush with the back edge of the table. (No overhang. No gap before the edge.) When one cup is remaining, the cup shall always be pulled back to be aligned flush with the end of the table, and it shall be placed in the center of the table.

    • Cups that drift out of position may be reformed, but only at the request of the shooter. In general, BPONG Racks should be used to ensure formation consistency.

    • Reformation is to take place as soon as applicable, even in the middle of a turn (i.e. mid-turn reracks).

    • Cups should be removed as soon as they are hit, even in the case where a reformation is not warranted. It is the responsibility of the shooting team to wait until a hit cup is removed to take their next shot. If a team shoots while the opposing team is reforming or in the process of removing a cup from the table, and the ball goes in the cup after making contact with the defending team’s hand(s), the shot will count as a miss. If a shooter hits a cup that has already been hit, it will count as a miss.

    • If a team mistakenly shoots when a reform should have occurred, they have the right to ask for a reform after the fact. If a cup has been hit, and the shooting team then asks for a reform, the defending team gets to choose which cup gets removed from the reformed rack.

  • Rollbacks

    • In general, if both players on a team sink his/her shot on the same turn, that team will get one (1) additional rollback shot, not two. The only exception to this rule is during redemption.

    • Either teammate may take the rollback shot. Neither teammate may take more than 2 consecutive rollback shots. Once two consecutive rollback shots have been taken by one player (makes or misses) the next rollback shot must be taken by the other partner.

  • Miracles

    • If a shot happens to land and stay on top of the cups, that shot will count as a miss. Congratulations - you are lucky, but you have not proved that you have any pong skills at all. If you can prove to us that you can intentionally land a ball on the cups on demand, we'll consider changing this rule. Until then, put the ball in the cup - that is the point of the game.

  • Leaning

    • Leaning shall NOT be PERMITTED with the following considerations:

    • Under no circumstances may a player shoot with any part of his or her body on or against the table.

    • A player's hand may not touch the table after a shot is released.

    • A player must start his/her shot with both feet on the ground.

  • Movement

    • Players may not edge themselves around the table when they shoot.

    • Players may not move cups out of position in order to gain a leaning advantage. If the cups move as a result of contact with the body while shooting, the cups must be returned to their original spot before the next shot, whether it be by the opposing team or same team. Any cup knocked over as the result of excessive leaning will count as a hit shot.

  • Distractions

    • Distractions are permitted with the following restrictions (subject to a one cup penalty)

      • Players may not cross the plane of play (the imaginary plane which runs vertically and separates you from your cups) with any part of their bodies, clothing, or other objects, while the other team is shooting. To avoid violating this rule, just stand back a few feet from your cups.

      • Props are NOT PERMITTED for distractions, at the discretion of the organizer. Props may not directly interfere with the flight of the ball or the shooter’s vision. For example, the prop or players shall not fan, blow, or otherwise intentionally create an air current surrounding the cups in play. Lighting devices may not be used to interfere with vision.

    • Players may not approach the opposing team members in an unsportsmanlike manner. This includes running alongside the table to talk trash in an opposing players face. In general, players should never be on the side of the table (picking up a ball is an exception). Players may not pass the quarter way point of the table after/in-between shots.

    • Players and spectators may not visually block cups from opposing players.

    • Spectators are not permitted to aid in distractions, and may not be inside the playing area at any time. In addition, in the event that players are positioned close to the outer edges of a playing area, spectators are prohibited from unreasonably interfering with a player’s ability to shoot. Specifically, no spectator is allowed to scream directly into the ears of players at close range, or attempt to block a player's view of the cups.

    • Distractions should not violate any venue/location, local, state, or federal rules or laws.

  • Not Paying Attention Rule

    • If TEAM1 knocks over one of its own cups, that team (TEAM1) loses that cup(s). However, if the other team (TEAM2) also is not paying attention that do not catch the first team (TEAM1) knocking over their cup, then TEAM1 may keep that cup.

  • Balling Your Own Cups

    • In the event that a player who has possession of the ball drops a ball into his own cups either accidentally or intentionally, no penalty is taken.

    • In the event that a player who does not have possession of the ball comes in contact with the ball and as a result that ball enters one of his own cups, such as by unintentionally acting as a backboard, that shot IS counted.

  • Ball Interference

    • Interference is defined as any contact, intentional or otherwise, between game pieces (balls or cups) and any other objects.

    • In the event of player interference prior to the ball making contact with a cup (aka Premature Grabulation), a one-cup penalty will be imposed for the interference. The shooter who had his or her shot interfered with may choose the cup to be removed.

    • In the event of interference on the part of non-players, such as spectators or officials, the shot is replayed.

    • In the event that a player drops his/her ball into one of his/her own cups, no penalty is enforced. (See "Balling your own cups").

    • All objects sitting on the table are considered part of the table for the purpose of determining interference. Specifically, if a shot bounces off of an errant object on the table (such as a water cup, a cup that has already been hit, a personal can of beer, etc) and then goes into a live cup, that shot is counted.

    • The previous clause notwithstanding, the playing area should be kept as clear as possible at all times. Specifically, no objects should placed in between the opposing cup formations.

  • Cup Interference

    • In the event that a player knocks over his or her own cups, those cups are to be counted as though sunk and removed from the table. They are not to be refilled or replaced. With the use of BPONG racks, if the entire rack is knocked off of the table, all of the cups are counted as hit, unless this occurred during reformation, in which case the cups are replaced.

    • In the event that cups are knocked over by any non-player, those cups are not counted as sunk, and are to be refilled and replaced in their appropriate positions on the table.

    • In the event that cups drift or are otherwise moved out of formation, those cups may be replaced in their appropriate positions upon request from the opposing team.

    • Drifters: In the event that a cup drifts out of its position while a ball attempting to sink those cups is in mid-flight, the shot is to be counted as a miss, unless it is absolutely clear that the movement of the cup was caused by the defending team, i.e. the defending team makes contact with the table. Once a ball has touched a cup, the defending team can cause the cups to move without penalty, but if they do knock cups over, the cups will be removed from the game.

    • Cup Adjustment: Cups may NOT be moved or adjusted while the ball is being released, or while the ball is in mid-flight. Doing so incurs a 1-cup penalty.

    • Balls Knocking Over Cups: Cups should be filled to the point where it is not possible to knock the cup over with the ball. However, in the event that a ball does knock a cup over, the shot is counted as a hit, UNLESS it is absolutely clear that the ball never crossed the top plane of the cup before it was knocked over, in which case the cup is reset and the shot is considered a miss. To clarify, if a ball enters a cup, spins, and then exits the cup, and the cup falls off of the table as a result, the cup is counted as a hit shot, and is removed.

    • In the event that a ball enters a cup causing the cup to move, the defending team may not stabilize the cup. To clarify, if it appears that a cup is going to fall over, the defending team must allow this to happen.

  • Interference During Reformation

    • Players are not allowed to shoot until the opposing team has clearly finished reforming. In the event that a player shoots before this: (a) a cup made does not count and the opposing team receives possession of the ball; and (b) a missed shot is counted as a miss and the opposing team receives possession of the ball.

  • Table Interference

    • Players may not make contact with the table while their opponents are shooting.

5. Ending the Game

  • Redemption (a.k.a., Rebuttal)

    • As soon as the last cup is hit, the opposing team has the opportunity to try and bring the game into Overtime. There are two different general scenarios for how to determine redemption rules: There are two or more cups remaining, or there is only one cup remaining on the side of the team that has hit last cup.

    • If there are two or more cups remaining, "Unlimited 1-ball Redemption" is given. Either player may take the first shot, and the ball is rolled back until a player misses. As soon as a miss occurs, the game is over. At this time, players MUST alternate shooters in the event of multiple hits-one player may NOT take all the redemption shots. The only exception to this rule occurs when there are three cups remaining when redemption begins. In this case, the first two shots must be alternated (i.e., the player who shoots first cannot shoot second), but the final shot may be taken by either player.

    • If there is one cup remaining when the last cup is sunk, the rule is, "Take as many shots as you have balls remaining on your side".

    • Successful redemption results in initiation of a 3-cup overtime, with the dominant team (the team which would have won had their opponents not redeemed), selecting possession.

  • Overtime (3-cup)

    • Overtime formation is a tight triangle at the back, center of the table.

    • The dominant team, i.e., the team that made the last cup first gets the first 2 shots in the first possession in overtime.

    • The same redemption and rollback rules apply during overtime as apply pre-overtime.

6. Disputes

  • A dispute is not considered to be valid unless witnessed by two or more individuals. In the event of a valid dispute, that game is considered paused and an official must be notified. Any witnesses to the event in question must remain at the table until the dispute has been resolved. All calls made by the referee are final. Intentional abuse of game rules and/or disputation without adequate cause is grounds for ejection from the tournament.

  • Interpretation of the Rules

    • Final interpretation of these rules is made at the sole discretion of the tournament organizer and may be amended as necessary to promote the goal of efficiently running the tournament.

7. Absentee Players

  • In the event that a player is temporarily absent, no substitution may be made. The game continues without the missing player; i.e. that team receives only one shot per side until the missing player returns.

  • In the event that a player is forced to vacate the venue by the owner of the venue, security, or any other entity deemed to be authoritative on this matter and at the sole discretion of the governing organizer, the team will forfeit the rest of the tournament, will not be permitted back in the venue, and will not be entitled to any refund, in whole or in part, of any fees paid for the event or any associated activities.

8. Conduct and Governance

  • All players are to conduct themselves in a manner respectful to other players, referees, and the sport of Beer Pong. Unacceptable conduct will result in severe punitive action, to be applied at the discretion of the referees. Unacceptable conduct includes, but is not limited to, fighting, abuse of referees, unreasonably throwing balls at opponents, abuse of other players, abuse of beer (excessive spilling), etc.

  • The league is a place to enjoy friendship and fun. However, if the need arises, and the league needs to manage a league wide issue, each team may send one member of their team, who is not the captain, to serve as governing board member. The board will meet and decide outcomes from there. However, the final say is given to the commissioner and their ruling of what is best for the league.

This is an inclusive league and discrimination, bullying, or blatant disrespect will not be tolerated. Any incident of these happenings will result in removal of membership from the league/event.

Other events to be promoted by Pong’D must be about this league specific.